//
//  SceneDelegate.m
//  onebuycheckstand
//
//  Created by xu yao on 2021/3/1.
//

#import "SceneDelegate.h"
#import "ViewController.h"
//#import "UPaySDK.h"
#import <UPaySDK/UPaySDK.h>
#import <GZRCpaySDK/GZRCpaySDK.h>
@interface SceneDelegate () 

@end

@implementation SceneDelegate


- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
    //在这里手动创建新的window
       if (scene) {
           UIWindowScene *windowScene = (UIWindowScene *)scene;
           self.window = [[UIWindow alloc] initWithWindowScene:windowScene];
           self.window.frame = CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width, [UIScreen mainScreen].bounds.size.height);
           [self.window makeKeyAndVisible];
           
            ViewController *view = [[ViewController alloc] init];
           UINavigationController *nvc = [[UINavigationController alloc] initWithRootViewController:view];
            self.window.rootViewController = nvc;
       }
}


- (void)sceneDidDisconnect:(UIScene *)scene {
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when its session is discarded.
    // Release any resources associated with this scene that can be re-created the next time the scene connects.
    // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}


- (void)sceneDidBecomeActive:(UIScene *)scene {
    // Called when the scene has moved from an inactive state to an active state.
    // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}


- (void)sceneWillResignActive:(UIScene *)scene {
    // Called when the scene will move from an active state to an inactive state.
    // This may occur due to temporary interruptions (ex. an incoming phone call).
}


- (void)sceneWillEnterForeground:(UIScene *)scene {
    // Called as the scene transitions from the background to the foreground.
    // Use this method to undo the changes made on entering the background.
}


- (void)sceneDidEnterBackground:(UIScene *)scene {
    // Called as the scene transitions from the foreground to the background.
    // Use this method to save data, release shared resources, and store enough scene-specific state information
    // to restore the scene back to its current state.
}

- (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts{
    [UPaySDK handleOpenURL:URLContexts];
}


@end
